Not so much for PVP but for PVE. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. Stellaris fleet getting destroyed. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. Yeah the S- or M plasma on Line Cruisers are fine. A better and stronger Arcology Project hsa. The advantage of the Arc Emitter is a 10% higher base accuracy. I guess what I am frustrated about is that Stellaris gives you many options for. 2. ( stellaris noob) i dont have dlc so idk if that contributes Most of what I do doesn't striclty require a DLC. This is my first time I played with Stellaris, I think this is Stellaris Apocalypse, and apart from an early aborted attempt, this is my first game, so I don't know what can be. I think even that will be a struggle for the 10x I'm playing on so 100k might not do the trick. 1 arc emitter + 2 plasma cannons+1 phased distruptor +2 PD < > Showing 1-10 of 10 comments. Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. They tend to fall off a bit late game once repeatables have gone on for awhile and people are running arc emitters that are wiping out enemy fleets before strike craft can get into range. It would be really neat if you could also test Giga vs Arc emitter, and likewise Tachyon vs Arc emitter. To quickly find a tech in this list press ctrl + f and type in the techs name. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. rarely see empire use cloud lightning as weapon. Lances are countered with shields, which makes them suboptimal in the start of the battle. While it seems good, it's actually better to use. Range will not be in your favor, though. 3 Arc Emitter; 2. if the enemy is strong just check their composition and counter. 4. 25 / ×2. ago There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic. Immediately, one of the new enigmatic tech options shows up. ago. ---This micro-mod adds Titanic Arc Emitters to the game. The Unbidden are heavily shield-based, so anything that specifically counters or bypasses shields is best. Arc Emitters are also quite OP. The other main weapon loadout is Neutron Launches with a Giga Cannon. This does extremely well against AI fleets, tearing them to pieced with direct damage to Hull/Armour. The Arc emitter splits its damage up too much. Strikecraft are the same but also clean up small ships very effectively. Running a mixed force of missile cruisers (Nano-Swarm missiles and Devastator Torpedoes) and Battleships (Arc emitter, hangar section with PD and missiles, kinetic artillery aft). Simply have both fleets engage at the same time. Cloud Lightning is only good if you're using Arc Emitters as well. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. 4 Anti-Shield. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. ; About Stellaris Wiki; Mobile viewWhile the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors. The giga has 50% armor pen, and an extra 33% shield damage. In playthrough #2 I'll experiment. Todo Discusiones Capturas Artwork Retransmisiones Vídeos Workshop Noticias Guías Reseñas. Battleships with an arc emitter up front, 2x hangars in the middle, and the broadside stern. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Go with 3 BS variants anyway then you got all your vases covered. Those low rolls are outweighed by volume of fire. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. If you want to use my mods as the basis for your own, you are very welcome to do so. Nov 9, 2023Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) will fare far better in close combat No they. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. And 5x T5 large shields and 1 T5 armor. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. 1. X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. Discussion Attempt to electe a battleship focus ruler. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. It also seems like spinal mount carriers with arc emitters are better carriers. 0 unless otherwise noted. 62 DPS per corvette with fully-upgraded weaponry. Their DPS + shield and armor penetration sound nice, but if you're unlucky, arc emitters could. 6. After your first fleet engages, have a second fleet of naked battleships engage. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. Highlights include: - Psionic weapons. So you're often better off equipping just the arc. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. Go to Stellaris r/Stellaris. The tachyon has 90% armor pen, and -33% shield damage. 5 Mega Cannon; 3. Arc Emitter Missile Carrier is a crazy strong build that is very effective against the AI's. Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. 50% get to the shield. . Numbers roughly add up. 4. ago. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. 3. 3. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. They've pretty effectively countered your fleet build, since the energy weapons can take down your. Is there any way to remove arc emitters from use? My latest game has just turned into a match of whose X Arc emitter armed ships can destroy the opposing first which is pretty dull, i want to see my big ships dukeing it out with the enemies. DeanTheDull Necrophage • 2 yr. Arc Emitters have 3 strengths: Perfect (100%) accuracy. If thats Contingency, just use disruptors instead. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. Man ive been playing Stellaris for more then a Year bow and ive gotten pretty Good at it id say but i have no idea how yall manage 50× Crisis. I hadn't noticed it. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. KA are long range and each 1/3 of a Gigacannon in firepower. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. Torpedoes & Strike Craft, plus Plasma and Arc Emitter 50% shields, 30% armor, 20% hull Destroyers with much the same except no Strike Craft They also have 1 Titan, 23K fleet power by itself. Stellaris. (Cloud Lightning and Arc Emitter are the other bypassing weapons, but they cannot be equipped on a corvette since they require a L or X slot. Its almost like two options are interchangeable. 2x Hangar module starport are superb value in the early-game, 3x Hangar/1x shipyard starholds stay relevant for quite some time and can provide a superb staging base for your fleets (seriously, make sure you include that shipyard, your fleets repair basically instantly at a starbase with a shipyard and it's well worth the inclusion). 1. Stellaris. Tachyon Lance and Kinetic Artillery carry the day. The Big RollerOn average every Arc Emitter does 850. Might actually be better for keeping your Battleships healthy, now that I think about it. a Tier 3 technology cannot be "drawn" until the country owns at least six Tier 2 technologies. tech_arc_emitter_2. Jump to latest Follow Reply. Damage on the arc emitter can be 1 to 1700. For specific weapons, you can really pick your choice. These are designs widely known in the Chinese Stellaris Community, and I feel like sharing them, so I post this. 12000. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. 6 update. The AI likes to use point defense and smaller ships, but if there's a problem just throw more bullets (swarmer missiles and strike craft) at it. The Meta Artillery Battleship™ is Giga Cannon + Neutron Launchers (although an argument can be made for 3 Neutron + 1 Kinetic), with the Carrier variant replacing the middle section with Carrier and taking Arc Emitter (you can skip small slots and PD, they will do nothing unless you’ve let the enemy get into melee range). g. Arc Emitters have 3 strengths: Perfect (100%) accuracy. Always go with long-ranged weapons on Battleships, it is their entire strength. Damage vastly outscales defense in Stellaris. If you're going the FAE path, then you don't want Kinetic weapons at all. If nothing else you’re running in a fleet has to deal with shields, any direct fire weapon that does will be wasted. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. It's been very fun, and lately I've been strongly focused on Shields vs Armor vs Plating (Hull). 4 Kinetic Launcher; 3. Stacking more shields over shield capacitor in accessory slot gives more shield value. It's all about using weapons that complement each other. Unbidden: Unbidden is the only time that Arc Emitters actually shine. Lances decimate armour, but are hopeless against shields. You can kill him, more efficiently with Battleships(arc emitter/Neutron) and a Corvette(torpedo) screen and hit and run/trickster Admiral and more fleet power. No weapons do area damage, with the sole exception of the minefield, and thats an aura effect and not a weapon. If you think Engineering research is bloated then get a propulsion specialist if you want guns or a voidcraft specialist if you want stations and chassis, and get a couple more tech picks. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This is a bit of a problem given the way the tech curve works in the current balance, since plasma is only relevant for maybe a few decades, so there's little point in even teching into it at all. Usage. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. Arc Emitters and Focused Arc Emitters, I believe, are the strongest bow weapon for battleships, alongside a full array of Kinetic Artillery. Is it the Focused Arc Emitter or the Giga Cannon or perhaps the. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. If you aren't going long-range, use a different ship type. The risk changes if it's the Spiritualist FE. First, range. Lances don't ignore shields, but do ignore 100% Armor, vs 50% armor ignore for the Arc Emitters. Basically shield + armor pen because FE have very high shields and armor. The latter is my favorite, because they have such long range and bypass shields and armor. 1. Still, in 3. I use Arc Emitters which stack with the energy weapon damage repeatable, since it goes through shields and armor I don't really see any use for the Giga cannon and Tachyon lance. Top tiers should be used for the comparison - and may be, I just can’t tell as-is - so a label there would be nice, and different tier information useful for which weapons to use throughout the game. Combining with arc emitters and/or torpedoes makes it more likely. Arc Emitter + Cloud Lightning is the combo. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. Prethoryn have shield pen so stack up more on armor and also they lack shielding so go for energy weapons mainly (don’t bother with Kinetic). 6 update. So in ideal Gigacannon situation, Arc remains close. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. Contingency has basicaly +100% buff to almost everything (damage, health etc) and uses the following weapons: All warforms (battleships) have Focused Arc Emitter which completely ignores shield, armor and has 100% accuracy. only cost a year. 8. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. About 1. arc emitters are a powerfull first strike tool and like to focus on ebemies with full shields while nl focus enemies without shields. Depends on your other ships and weapons and what type of defense your enemy is using. Crystal plating perhaps but everything else is irrelevant. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. Besides, arc emitters build off of the far superior plasma thrower, while you have to research lasers to get lances. Economics is everything in stellaris if you have more ships you win. Helican Jul 19, 2016 @ 9:11am. Have enough repeatable techs that my ships can generally tank two hits from anything short of a spinal weapon before they die. 找到SteamsteamappscommonStellariscommoncomponent_templates这个文件夹. Plasma is obviously an exception however- it does too little damage to shields. Thoughts on 3. It's contextual really. In EVE, for example, the projectile weapons don't use energy, at all. tech_arc_emitter_2. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. focused arc emitter would be awesome if there was a good armor ignoring L slot weapon but there isnt (cloud lightning has bad range and bad dps) Its worth it to go for arc emitters and leave the other slots empty as soon as your opponent has less than ~1/3 to 1/4 their defenses in form of hull, which is the case for fallen empires, contingency. Mega Cannons+Neutron Launchers are more efficient otherwise. Surround it with torpedo boats that have marauder missiles (those sacrifice the extra armor damage of torpedoes for hull damage). So for a somewhat new person like me this sounds fantastic and that I should basically only use. 1x Perdition Beam;I don't know what or where things went wrong, but I tried giving the new patch a chance. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. 05) and (0. They have a fleet with about 90 of them and a single battleship, combined power of about 150k. The damage spreading is somewhat known. Example: I clear the Enigmatic Fortress chain and unlock the research. Void clouds live to hang out there. It shoots a 30° electric arc spreading through nearby walls and between enemies. Members Online • [deleted]. Field Manipulation The Field Manipulation tech tree focuses on Energy production and shields. Energy weapons are very good against all crisis and FEs - arc emitters against everything but prethoryn, neutron/tachyon vs them. Arc emitter battleship for less than 300 alloy,Allows for insanely massive production. I have got some value from Arc emitter X slot, triple kinetic artillery, and double M plasma cannon. I hope to get some feedback from this great community too. Compare with the same level weapons, it got a. 2. Arc Emitters will suck, but on average a volley from those will still kill 4 Corvettes. Home;. Frigates are only really good as stealth ambush ships, and in any other role are just worse versions of Cruisers, and Destroyers are really only good as. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. Arc emitters instead of proton/neutron torps and giga cannons. If you go cloud lightning or arc emitter your entire fleet has to be 100% disruptor. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. Very few get through as they hit 100% of the time and bypass everything. From my experience, artillery BS fleets win arc emitter fleets. Usually you want to specialize each ship; don't mix kinetic and lasers on a single ship, for example. Go to Stellaris r/Stellaris. If you go with Battleships with Arc Emitters in the bow, there's no real point in using other weapon types. Amongst the battleship based weapons in vanilla Stellaria, it seems that the Arc Emitter is over powered because it completely bypasses shields and…XL arc emitter bypass all shields and all armour and phase disrupters do the same. Weapons try to maximize their damage. Reply. You should still need to refer to the complete description of the research in the objective based sections to get a full overview of the other bonus and penalties of this research. And then the rest never appear. Stellaris Dev Diary #295 - Armies, Sectors, Messages, and More. Techs needed: Battleships, Megacannon (or Arc Emitter), Kinetic Artillery, Shield Hardeners, Autocannons Required Components: Line Computer Sections: Spinal Mount Bow, Artillery Core, Broadside Stern X-Slot: 1 Tachyon. You just necro'd a post 18 months old. Go to Stellaris r/Stellaris. So on the alpha strike alone, the Carriers are killing 26 Corvettes. Not sure which. Arc emitters are one of those things that are terrifying if you have critical mass but a mere nuisance if there's only a few of them. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. Bates Distribution - basically, if you take a bunch of uniform random variables (which is what weapon damage rolls in stellaris are) the average value quickly concentrates to the midpoint of your uniform range. Then roll them up with your own arc emitter battleships, preferably from behind their battlecruisers. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. Cloud lightning is an L-size weapon with range 70 and average damage 11. – X-slot weapons and L-slot long-range weapons range are reduced. Content is available under Attribution-ShareAlike 3. Community Hub. G spot is too hard to find on corvettes hehe. I would recommend ditching the Destroyers and Frigates, as they are not very strong ship types. Why bother having shields and armour tech when a battleship can have its hull removed with one volley. Hull is 3300. I have got some value from Arc emitter X slot, triple kinetic artillery, and double M plasma cannon. 4, XL weapons will. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. Arc Emitters seem great because they bypass all shields and armour, but the problem with them is that all of your other weapons do not. An Arc Emitter is at least a T3 weapon in its base form, so comparing it to a T1 weapon wouldn’t be fair. 0) Number of years since game start is lower than 5 (×2. Since there is no infinite tech for extra hp (just armour/shields), these become more and more op as the game progresses. A complete and up-to-date searchable list of all Stellaris technology IDs. If we divide this by the 3000 hull points each of those ships has, 5 carriers go down immediately while a sixth limps. Hit multiple targets. Arc emitter + Cloud lightning/disruptor battleships are the best counters for both of the above. Against Cruisers and below, the evasion means Lances are worse, and Arc Emitters become the premiere XL weapon. 0) Number of years since game start is greater than 15 (×2. 5 times the fleet power does not suprise. Also, the void cloud lightning is better. ) Last edited by Archmage MC; Aug 25, 2022 @ 6:15am #4 < > Showing 1-4 of 4 comments . That means the megacannon will try to keep hitting shielded target while the particle cannon will go for unshielded targets. Subscribe to downloadExtra Ship Components 2. Synergizes well with the Carriers core. Rare resource cost? neglible compared to everything else on a battleship. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. Choose weapons that ignore or are more effective against the enemy’s ship design. 例如:“异种. I can't find it anywhere in the. I just know in the last few games, 2 fleets of battleships will get rolled where as my 2 fleets of Disruptor corvettes are what saved my empire from. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. The tachyon lance does 15. The focused arc emitter does 11. Best Lategame Fleets: 20 BS with Forged Plates and Arc Emitter + 3 Lightning 4 BS only StrikeCraft+ PD and 1 Lightning 2 more BS or one Titan. Doesn't bypass (though the Arc Emitters usually do most of the work) but has way better range. I remember a few patches ago certain weapon types weren’t affected by repeatables. No arc emitters or cloud lightning, just kinetic and non. Mixing Focused Arc Emitter with Strike Craft doesn't make much sense. Content is available under Attribution-ShareAlike 3. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. Stellaris is a colonization game, 0 micro manage or even anything in. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. 2 Ancient Macro Batteries; 3. A battleship has around 3000 hit points. but theres nothing wrong with a good Arc emitter 😂 also, fit a battleship with low range, high damage brawler weapons like neutron blasters to hold the line. Plus given XL weapons have incredible range and that shields are the first layer of defense, using Giga cannons means you can get their shields down quicker so that by the time you've got. 5 damage per shot while completely ignoring shields and armor. Torpedo Corettes. For most of the crises in general what I. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. S, M - Disruptor L - Cloud Strike X - Arc Emitter Hope this helps, and have fun. MorningLightMountain is Prime. Is it the Focused Arc Emitter o. Usually you'll get better results. 6, that means larger ships like battleships can only conceivably make use of hardening, as corvettes/frigates don't have enough aux slots to bother. Nothing wrong with using Arc Emitters - just that Tachyon Lances in 422 BB mono-fleet are generally better. Nemesis Patch #2 Released! MrFreake_PDX. 6. 45k did it for me with nearly no losses and it was quick AF. With enough Arc Emitters you can roflstomp the nanite fleets before they even get into range. It’s inside the forward hard mount, then a little up. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. 3 Afterburners. These numbers are only a vague scale for strength, they do not incorporate the weaknesses of the different weapon/ship builds. The battleship equivalents seem to pack multiple arc emitters each that can one-shot your corvettes regardless of evasion thanks to their 100% accuracy and tracking. ago. Like someone mentioned to use Arc Emitter + Strike Craft - then the Arc Emitter is fighting alone against the hull, while the strike craft and missiles are separately working on the armor. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. 44. vs a balanced defense setup lance + kinetic artillery will result in artillery quickly downing shields and then lance cutting through armor and hull. Why bother having shields and armour tech when a battleship can have its hull removed with one volley. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…Stellaris. ago. XL arc emitters have great range and dmg although phase disrupters are short range and pretty weak - so not ideal. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. If you're fighting a crisis on x10 or x25 the enemies have ridiculously high shields/armor, for example in my current game a scourge ship has 960000 armor and. Hit multiple targets. Perhaps recent updates have caused the AI to be smarter about increasing fleet limit and building up to that limit. 6 update. I'm a veteran of Stellaris, playing since super early days. So an arc emitter can two-hit a battleship when lucky. Cloud Lightning; Giga Cannon vs Kinetic Artillery). This is a powerful combination of long-ranged weapons that synergize and give strong performance against any kind of enemy fleet composition. I. Open console by pressing ~ and enter “research_technology (technology_id_here)”. Stellaris. The Arc Emitter is probably the single best X-slot weapon with its vicious alpha strike. 解锁:在鼠标浮层中查看. Targetting priorities. While it seems good, it's actually better to use. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. The Arc emitter splits its damage up too much. - My plan is to completely bypass their shields and armor with my Battleships and then deflecting their torpedoes and Strike Craft with PD and Flak picket. 6. Giga can spread damage to help take down shields then tachyon focus fires. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter". Stellaris is a 64bit executable yes, but the datatypes for numbers were left unchanged in the code. Proton/Neutron Launchers are more or less just an upgrade on Plasma, and once you get them you phase out plasma in favor of these superior weapons. 4. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. Tier 0 is used for starting technologies. Look up their compositions, and the tips against a specific FE here. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. 422 BB - 1 Tachyon Lance, 2 Large Plasma, 2 Large Kinetic Artillery, 90% Armor, Capacitor, Shields. Interact with diverse alien races, discover strange. Focused Arc Emitter on the spinal mount, Carrier core with Marauder Missiles and Point Defense, and Whirlwinds on the Broadside stern. And besides that a Mix of Kinetic and Energy Artillery. The only time this reverses is against the Unbidden. Embarrassingly, I'm still a hefty novice when it comes to ship design. Where's my fucking reactive armor, goddammit. Just the same options again and again. Rare resource cost? neglible compared to everything else on a battleship. - Gravitic weapons. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. . I can handle x25 Unbidden no problem, but Scourge/Contingency still kick my ass. You will be. Getting thorugh. The focused arc has 100% armor pen and 100% shield pen. Arc Emitters are great if you stack a fleet with them. This is a searchable and complete list of Stellaris technologies and their IDs.